IZotope has a load of videos on how to use this, but I like some of the written tutorials, like this really nice starting point for industrial producers:Ĭreating Textures with Trash 2 for Industrial Music You want guitar-style modeling with distortion and some realistic simulation of amp-to-space? Yes.
You just want to crush and limit drums? Doable. So you want a waveshaper? You can produce that graphically.
That’s something special, because it’s typical to have a sort of sound mayhem in your head but then discover that just applying a simple amp model or waveshaper yields results that are overly one-dimensional. Having that many tools in one means not only do you have access to their presets, but you can build a bespoke signal-mangling chain of your own, or go in with surgical precision to destroy exactly the bits of sound you want. (That convolve module also supports custom IRs.) And there’s a multiband compressor. And there’s a convolution module for accurately modeling amps, cabinets, speakers, and other objects/environments. But then it’s also got a powerful pre- and post-processing EQ, which you can then also control with an LFO. So at its heart is a dual distortion module, which you can then apply to up to four separate frequency bands, with 60 (!) different distortion algorithms. IZotope really made Trash 2 as a modular multi-effects studio as much as it is a single effect.